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Jul 26, 2012 Deadly Drums Vol.1. Sections of this page. Accessibility Help. Press alt + / to open this menu. Email or Phone: Password: Forgot account? See more of Free Drum Kits on Facebook. Create New Account. See more of Free Drum Kits on Facebook. Forgot account? Create New Account. ITtm HtaULO: A corr»«uoudenl of the Timet of Uday, algal*! Himself 'Democrat,' attacks Iwo of the Drum, avails: candidates fur Ihe II.aid of E lues tion, and because of. Possibly those gentlemen have seen the foul and filthy writings upon the wslls of the outhouses uf the public schools of this city, and remaining there for.
The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon draws heavily on that of the AR-15 rifle (scaled up into a shotgun, obviously; the earliest prototypes even used the same handguards and had similar front sights as the early M16 models) and served as the basis for many other automatic shotgun designs, such as the Daewoo USAS-12, among others. It is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine.
After Atchisson sold the patent to Military Police Systems in 1987, the weapon suffered from a long period of and finally resurfaced during the. Many videos and fan commentaries have dubbed itIt's become heavily associated with the use of thanks to Military Police Systems' efforts to work together with the designers of the shell, to the point that many people think it's the only gun capable of using them; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells, the AA-12 only being a particularly notable potential user of it thanks to the fact that specialty shells like it are typically designed solely for use in pump-action models. Thanks to its AR-derived design note The bolt cycles against a recoil-buffer spring that extends the full length of the stock, while the unique (for a shotgun) gas system also reduces the kick. Remember at Christmas!. This gun is so badass that when it show up again in, when Hale has to lend it to, he threatens him if he doesn't bring it back.Literature. A custom-modified Atchisson is the of Carl 'Ironman' Lyons of. It's a few times, showing that his Atchisson is similar to the AR-15-like prototype (it's mentioned in one novel that this is deliberate so Lyons won't attract attention from snipers by carrying an unusual weapon).Live-Action TV.: It appears in Season 7.
Ultimate Weapons. Lock 'n Load withVideo Games. It's one of the few new weapons in 's Operation Broken Eagle DLC, it has a special Combo Weapon variant that combines it with a.: This game is basically personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get, except It returns, just as good as before, in.: Dubbed. Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an.
2: The AA-12 is used by the Russians. It is fitted with an and has a range pathetic enough to embody. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality. The AA-12 appears again more often in Modern Warfare 3's single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and once again a usable shotgun in multiplayer.

Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a, as it is fitted with a rail mount, a zip-up bag attached to the stock, a spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.: Available with a drum mag in the expansion pack as the 'Automatic Shotgun' note though in point-of-fact it's much slower than the Striker variant from the other expansion.
It is also available as the, which can be noticed by the fact that it ejects green shells. Needless to say, it is.: Available in the sequel, The 40th Day. At first fed by the 8-shell box magazine. Then later you can purchase for it.: Featured as the highest-tier shotgun in the game.
There's even a 'Dominator' version with foregrip. Each version features the 20-shell drum magazine.
It's not used as a shotgun, instead classed as for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It is often found in the hands of, and it can and will chew up anybody in its path. Notably, the AA-12 is the gun Walker gives up to Falcon 1 in the 'best' ending or attacks them with in the 'bad' endings. 3: BFE nods to the AA-12 with its 'AS-24 Devastator', repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which, making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher. Also available with a scope with the 'Bonus Pack'.
Added in the Blue Sun mod for 7.62 High Caliber as a very rare and expensive late game weapon. Appears in as the, having very similar stats to the Saiga, With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.: Blacklist features it as the with the Digital Deluxe DLC, competing with a fast rate of fire to make up for the fact that it can't take any optical attachments or use its 20- or 32-round drum mags. also features it, once again as the 'ACS-12', as of the Operation Para Bellum update, where it's usable by both of the GIS Operators. Compared to the unmodified Blacklist model, this one is, including a G36-style carry handle/top rail over a low-profile charging handle, a handguard based on that of the Mark 14 EBR for side and underbarrel rails, and a cool camo pattern. Owing to its status as the only full-auto shotgun in the game, it has, but it makes up for that by using drum mags which hold 30 shells at once, allowing for players to simply spray a hell of a lot of buckshot at enemies, also making it amazing for breaching purposes. It's also, like almost every weapon in the game, treated as a closed-bolt weapon, the bolt being visibly closed on the model and the weapon keeping a shell in the chamber from a non-empty reload.Web Animation.
In, Omega's close combat specialist 'Wraith' uses this in the against Kary-08. A fully automatic 12-gauge shotgun designed by the Gilbert Equipment Company and manufactured in South Korea by Daewoo Precision Industries (currently known as S&T Motiv), the USAS-12 resembles a giant AR15-type rifle, weighing over twice as much as an M4. While civilian versions are semi-auto only (and not only heavily-restricted but also no longer in production due to the inherent difficulty in selling a semi-auto, box magazine-fed shotgun in America), military and police versions of this piece of heavy machinery can fire at up to 450 rpm; more impressively, they can do this with standard shotgun shells, while most similar designs require brass casings to reduce the risk of melted plastic fouling the action. While it usually takes a standard 10-round box magazine, it's typically depicted with its 20-round drum magazine.The USAS-12 unfortunately sees almost no significant use amongst police or military forces. For the military, shotguns are largely for specialized roles like door breaching as they lack the ability to adapt quickly to changes in combat range- something that, as noted, ground the CAWS program to a halt. For the police, this much firepower is simply overkill, and civilians wanting to own one must go through mountains of expensive paperwork. The for in media, the SPAS-12 is the most well-known dual-action shotgun it's capable of both pump- and gas-operated semi-automatic action, with the intention being that pump action would be used for various 'less lethal' ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action.
There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell Special Purpose Assault Shotgun, but due to said conflict, it was renamed Sporting Purpose Automatic Shotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.While it is no doubt a fearsome looking shotgun, it also suffers from a bit of; it is quite heavy for a shotgun, owing to its heatshield and folding stock, coming in at 10 pounds (more than 4.5kg) loaded. The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt rather than being attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety.
The gun stopped production in 2000, and resells for around $1500-2000, though many for sale have spent their lives in gun lockers and haven't been shot in years, leading to deteriorated internals. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun, and even its popularity in movies and video games has majorly declined since the beginning of, typically being replaced by the much more common and practical as the Italian shotgun of choice. It was succeeded in production by the SPAS-15, which is somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much 'menacing' as just 'ugly', the Daewoo USAS-12 already has its field covered, and the SPAS-15 was barely imported to the United States (only 180 made it before the Assault Weapons Ban took effect in 1994). Those that can be found often sell for $3500 or more.
Cool Stance: Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame. Cool Action: Also nine times out of ten, the SPAS-12 will be treated solely as a pump-action weapon; even when it is shown in semi-automatic mode, it'll almost always be cocked by the pump action. The Heckler & Koch CAWS was in the U.S. Military's Close Assault Weapon System program, designed by Heckler & Koch and Winchester-Olin. The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even ), with the idea being a shotgun-like weapon designed specifically for city combat at ranges not exceeding 100 yards.
H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle.The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone more than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger. Major Revell used one in The Zone action-adventure novels by James Rouch. It was the US Army's shotgun in the alternate universe of, and is seen in the hands of many of survivors. 2 featured this weapon, and, with some luck, allowed you to get two of them for free.
It is also one of the most broken weapons in the game, seconding only to Rocket Rifle. In the unofficial patch, it's nerfed, due to new weight limitations making it harder to aim, but it still packs a punch.
It's possible to develop and use this gun in, and it's the best shotgun available. is set in a 1980s very like our own. The CAWS is the most powerful shotgun, and one of the most powerful guns overall. See the details on the 'Weapons' tab of.
The High Standard Model 10 is a gas operated, semi-automatic bullpup shotgun. Designed by police sergeant Alfred Couch circa 1957, it was originally designed as a device for the Remington 11-48 shotgun to make single-handed firing possible. The design removes the normal shotgun stock, attaches an aluminum bullpup stock, pistol grip, and rotating buttplate on the receiver, with the trigger linked to the sear by a sliding bar. The design was sold to High Standard in 1965, who redesigned the aluminum stock into a three-part plastic shell, adds an integral carrying handle with a flashlight, and remade it around their High Standard Flite King shotgun. The first production model, the High Standard Model 10A, was produced in 1967.
The standard capacity for the tube is 4 shells, but there is a tube extension offering a capacity of 6 shells.Designed for law enforcement use since the very beginning, it saw some adoption by some police forces on introduction, but was very quickly retired due to having massive reliability problems with cycling and some ergonomic issues. An improved model, the High Standard Model 10B, added a left-hand charging handle, a flip-up front sight, replaced the integral carrying handle with a folding one, and made the flashlight detachable. However, it did little to fix the major problems with cycling, and production ceased in 1977. Cool Action: Firing the shotgun one-handed, with the stock against the right arm.
It's a very bad idea to fire it with the left arm, as the spent cartridges are ejected to the right and will hit the shooter's face if fired from the left arm. There's even a warning on the gun stating 'CAUTION - DO NOT SHOOT FROM LEFT SHOULDER'.Films Live-Action.Video Games.
The Model 10B appears in as the HS-10, unlocked after all other shotguns were purchased. Interestingly, its only attachment is Dual Wield, which is a bad idea in real life as stated above, but a very useful attachment in-game as it doubles the shotgun's damage output, making it a very powerful close-range weapon.
In the introductory cutscene to the 'Five', grabs a pair of them from 's. featured the 10B as well, mislabeled as the 'Model 10a'. An example of Russian ingenuity, the KS-23 is a Russian shotgun made in 1971 by TsNII-Tochmash. It's actually classified as a carbine by Russia because the barrel is rifled, a product of the weapon's unique origins: KS-23s are made from rejected ZSU-23-4 23mm anti-aircraft gun barrels.
Rather than simply melting them down, they were cut down and used for riot shotgun barrels. The end result is a barrel that's the equivalent of, or 4 gauge in the metric bore system. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only. Note This includes 'Shrapnel' buckshot rounds with a 10- or 25-meter range, 'Barricade' slugs able to destroy the engine block of a car at 100 meters, 'Volna' and 'Strela' training or less-lethal rounds, and 'Bird cherry' and 'Lilac' tear-gas grenades, which use a rifle grenade adaptor. The MAG-7 is a pump-action shotgun, manufactured by Techno Arms of South Africa. Designed as a specialized close-quarters weapon for military and law enforcement, the MAG-7, unlike other shotguns, is fed by 5-round box magazines, using special shortened, lower-powered 2.36-inch shells.The weapon failed to garner much attention due to its poor ergonomics.
The safety, located above the grip, was difficult to engage or disengage, the trigger pull was heavy, and despite its shorter length, still weighed about as much as a full-size shotgun. The pump was oversized, and when pumping it the rearward action caused the shooter's trigger finger to get smashed if it was held outside the trigger guard.
The unique short shotshells were incredibly difficult to find as well. Later variants fixed these issues, but by that point, interest in the weapon had faded.The MAG-7 continues to be manufactured today, including in a long-barreled solid-stocked variant for civilians.Anime & Manga. are used by Fabiola Iglesias as her signature weapons in, stored up her sleeves. She seems to fire them in semi-auto rather than the real-life pump-action mode.Films — Live-Action. A civilian variant appears in as the 'Longsword' Montague reaches for.Video Games. Appears as a usable weapon in.
Appears in as the CT's equivalent to the Terrorists' sawed-off shotgun. Its magazine-fed nature allows it to reload faster. A manufactured by the South African company NeoStead, The NS2000 is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration.
The bullpup action allows a longer barrel in a shorter overall package, and the dual magazine provides for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds. Despite these interesting and useful features, the NS2000 has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help.
But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the NS2000 but with the magazines on the bottom behind the trigger.Films — Live-Action.
The DDS Police in issue the NS2000.Video Games. Apparently a standard-issue weapon for the CFP SWAT in the first-person game. Then again, the game is set, so the NS2000 may have become successful by then. Featured in for the multiplayer Demolition Class.
Bad Company 2 follows, with the NS 2000 available for all kits and being one of the best shotguns in the game. Shows up in as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans. Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.

in, but without the magazine selector and for some reason as full-auto. used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously. Appears as a rare drop in stashes in, considered a Level 2 unlock. It has the highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty. A with a ten-round drum magazine.

Can (theoretically) empty itself in less than four seconds. The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the camming grooves on the cylinder (though the Jackhammer was envisioned to use the drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammers barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of the shotgun shell forming a seal against the inside of the barrel and thus allowing the gas-operated weapon to cycle. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing an array of strikers and a pressure plate (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of ). Like the CAWS and the NS2000, it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made; most of which were non-functional mockups and a mere two of these were full-auto capable.
Only one (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cycle note The surviving prototype, made entirely of over-engineered and heavy cast steel held together by Allen screws, is said to have performed reliably under testing. The two test models, in which the designer attempted to streamline the weapon into a useable combat shotgun with thinner and better-finished steel components, plastic replacing much of the steel outer casing, and such conveniences as an actual magazine release, didnt fare near as well, with jam-o-matic being among the least critical things evaluators had to say about them: the planned use of factory-sealed 'cassette' drums in the production version which could not be reloaded in the field did not help, either.
That the Jackhammer as designed could not use 3-inch 12-gauge magnum rounds, and even if a scaled-up version to handle them were to be produced, it would not be able to function with standard 2-3/4-inch loads.It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable packageand most of them can take any 12-gauge load.The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance and the fact that the owner of the sole surviving example operated a service to rent firearms to 3D modellers.
The probably helps too.Films — Live-Action.: Used by during the scene. These are not real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.Video Games.
has quite a few. follows suit.
The only shotgun in. Quite common as a result., as a late-game.
2, available to engineers. And returns in: Back to Karkand, as an all class weapon. 2: Unfinished Business.
Conflict: Global Storm. Crimsonland.: Land Warrior as just the 'Jackhammer', showing up in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most of the other guns, it's also incorrectly depicted as keeping a round from the previous magazine in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out with the mag. Ecks Vs. The SRM Arms 1200 series are compact semi-automatic 12-gauge shotguns, designed for law enforcement and home defense.
There are three variations of the weapon, with the full-size Model 1216 being accompanied by the slightly shorter Model 1212 and the even shorter Model 1208.Unusually for most shotguns, the 1200 series is fed by a detachable magazine containing four tubes, which also serves as the weapon's forearm, thus there are different length magazines for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded with a different type of round, with the user using a switch to rotate and select the tubes in any direction. The weapon also features accessory rails on the top and sides.Video Games. Appears in as the 'Hjammerdeim Shotgun'. The Model 1208 appears in as the ', with a variety of accessories. In a crossover with Deus Ex, the Widowmaker also appears in as a usable weapon for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), and does not need reloading.
Any damage it inflicts is returned to the Engineer as metal, and it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun. Appears as a usable weapon in as the 'M1216'. It is portrayed, like in real life, as firing from four rotating 4-round tubes, though it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still only having four tubes. In, it's about the same, but can be upgraded to fire six shots per tube.
The 'Reaver' shotgun from is based on the Model 1216, with a 10-round magazine. An available weapon in.Web Video.
gives it the spotlight. The DP-12 is a modern pump-action shotgun, released by Standard Manufacturing in 2015.To describe it simply, it is basically the bastard child of a pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port system behind the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which the pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose.
The pump is also able to take more rails on the bottom and sides, for the addition of accessories.Films — Live-Action. Used by Officers Nick & Daryl in.Video Games. Makes an apperance in, called the 'HZ12 Multi-Action', which was added in the 2017 Summer Sideshow update. Interestingly enough, much like the KSG-inspired 'HSG-1' added to, the weapon is instead fed by detachable box magazines rather than having tube magazines. The Chiappa Triple Crown, one of the few examples of a triple-barreled shotgun.Adding more.multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers that each connect to a hammer. Because of this, theyre not quite easily designed or made, making multiple-barreled shotguns a relatively modern invention and items of luxury.Shotguns with more than three barrels had existed in history (such as the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.Triple-BarreledWeb Video.
Ian from talks about the Chiappa Triple Threat, in his. And as.Video Games. The Hydra is a recurring triple-barreled shotgun in the series, first introduced in. It's Helena's default weapon, chambered in 10-gauge, in. In Claire hands Alice a shotgun with three side-by-side barrels. She uses the shotgun during confrontation with one of Issac's men and the chase with 'Cerberus' bio-weapons. Which is obviously a homage to the 'Hydra' shotgun.
One of the shotguns in is based on the Chiappa Triple Threat, a triple-barreled shotgun. Appears in with the name. The penultimate upgrade for the shotgun in. Available in. In, some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once with a moderately increased pellet count. It generally strikes a balance between the Jakobs double barrel and the Torgue quad (see below).Four-BarreledFilms — Live-Action. The series features the iconic Regman Quad-Barrel Dwarfcutter constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.Video Games.
One of the upgrades for the Duplet in and is changing it into a quad-barreled shotgun. In one of the upgrades for ZICS-C Shotgun is called 'Quad Pack' which gives it two extra barrels and mix that with the 'Firestorm' upgrade. Which allows it to. And basically every demon that comes charging at you will probably be either turned into mince meat or in for a world of hurt. The final upgrade for the shotgun in gives it four barrels.
It's hilariously overpowered, capable of destroying vehicles with a single shot if Max aims at the fuel tank. The in can be upgraded with four barrels, in spite of the fact that it's a lever-action shotgun. A bullpup, 12 gauge, pump-action shotgun. The came about when the U.S.-based Smith & Wesson in 2006 went to the Turkey-based UTAS, and requested they make the 'Ultimate Police Shotgun'.
The result, 6 years later, is a shotgun with a frame built with Picatinny rails and accessories in mind, designed to be short enough for room clearing, while carrying up to a maximum of 15 rounds loaded at one time, thanks to dual 7-round tubular magazines mounted above the barrel, +1 loaded in the chamber, complete with a selector switch which allows either feeding from one specific tube, in case of using multiple shell types, or simply alternating between the two magazines. Initial reviews criticized the weapon as being prone to malfunctions (primarily in feeding or extraction of shells), though UTAS has quickly responded to reports of these issues by releasing improved second- and third-generation versions of the weapon.Anime, Manga, and Light Novels. In, one of the hired mercenaries in Team PM4 uses a UTS-15.Films — Live-Action. Dominic Toretto wields one midway into. Fitting, since he's always seen using in various gunfights throughout the franchise, that it has become his.
In, the titular park's Asset Containment Unit operators are seen using UTS-15s against the rampaging Indominus rex, with. Its most memorable appearance, however, is in the hands of ACU soldier Miller, who while blazing away in order toLive-Action TV. The standard shotgun for the LAPD in.
Kennex notably carries one in the pilot episode's.Video Games. The UTS-15 is an available shotgun for use in. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments and even shotshells (12 gauge buckshot, slugs, flechette darts and ). Featured in, under the name.
It normally only holds 10 rounds, but the Extended Mags attachment gives it the 15 round capacity. The design is the 'Gen 1' revision, noted by the 'hook' tube selector (something that was easily breakable on the real weapon; later revisions use a vertical knob instead). A futurized version with a smaller 6-shell capacity reappears in as the 'Tac-19'. Unlike its current-day counterpart, this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets. Although the game still calculates damage as a series of eight hitscan pellets, the sonic effect simply being a visualization. The 'Assault Shotgun' in is heavily based on the UTS-15, though it's now fed via box magazines and fires in full-auto. has this shotgun added in the Breakdown DLC.
Croup Deadly Drums Rarest In The World
It is also the default weapon of in Breakdown mode.